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≫ PDF Free ANESthetized eBook Doug McCoy

ANESthetized eBook Doug McCoy



Download As PDF : ANESthetized eBook Doug McCoy

Download PDF  ANESthetized eBook Doug McCoy

ANESthetized is a memoir of the Nintendo Entertainment System. Written by one who witnessed the birth, death, and rebirth of the NES, ANESthetized covers personal memories of the system, the games, and more. This 2012 edition has been fully revised and contains even more information and memories.

ANESthetized eBook Doug McCoy

Honestly, this book is little more than a catalog of the NES hardware and games, with occasional bits of memories thrown in as well. I've played the NES. I've played Mario and Zelda and Contra and all the rest. I really didn't need a super basic level explanation of the mechanics of the games, and that is essentially all this book is.

Perhaps the problem is an issue of expectations. I expected to read something more akin to Master of Doom or Leigh Alexander's Breathing Machines. Masters of Doom explores the origins of the id software company, the studio that made Doom, and spoke of the personalities behind the game, the gaming scene at the time, the technological breakthroughs that propelled id software to stardom, etc. In ANESthetized, we don't get any history of the console, and only very brief mentions of the world of gaming at the time with no expounding on all but the basic fact that Atari's popularity had come and gone and that arcades were a thing.
Breathing Machines: A Memoir of Computers, takes kind of the opposite approach from Masters of Doom and it delves deep into how the rise of home computing affected the author in deep ways. It explored the concepts of machinery being used to connect humanity from across the globe. It was in ways deeply personal to the author, yet easily understood.
ANESthetized only briefly touches on the author's memories of playing games and which were their favorites. There is mention made to how the choice of an NES affected the author's life, but it is only mentioned (something along the lines of "It affected the rest of my life" and then moving on), not explored or explained in any way.

ANESthetized is a bit of a wasted opportunity, then. I feel like it could have been so much more. Once again, perhaps this is mostly and issue of expectations.

At a price of one dollar I don't necessarily regret purchasing the book, but I am ultimately disappointed with what is.

If you're only briefly familiar with the NES but want to learn more about all its popular games, maybe I could recommend this book. For those of us who know and have played the games, you'll get a lot more out of replaying an old favorite than reading briefly about it here.

Product details

  • File Size 214 KB
  • Print Length 71 pages
  • Publisher Quick & Dirty Publications (November 24, 2010)
  • Publication Date November 24, 2010
  • Sold by  Digital Services LLC
  • Language English
  • ASIN B004DUMZSS

Read  ANESthetized eBook Doug McCoy

Tags : Amazon.com: ANESthetized eBook: Doug McCoy: Kindle Store,ebook,Doug McCoy,ANESthetized,Quick & Dirty Publications,BIOGRAPHY & AUTOBIOGRAPHY Personal Memoirs,COMPUTERS History,GAMES Video & Electronic
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ANESthetized eBook Doug McCoy Reviews


I was drawn to this book, particularly since I grew up in the same era and have experienced similar memories (both good and bad) with the NES system.

This will be an interesting read to those who grew up in the era, but those not familiar with the content may find themselves a little bored and on the outside looking in.

I particularly enjoyed the authors sharing of his childhood memories amongst each game he covered. What a trip down memory lane!
Ok for a trip down memory lane, but thats all. No special insight here, and if you were a nintendo nerd like myself and the author, you knew all the info in the book and then some. Cmon, never played Goonies 2?? Shame shame!! Still, worth a bit of nostalgia and also an honest account of life as an NES addict in the late 80s
This is a fun book if you where a NES generation kid. Ignoring what the author had wrong (it was a personal story, not a factual book) it was fun to rethink about these games from when I played them. My biggest complaint about the book is the last chapter, it seems like he suddenly decided that he needed to make this book part of his philosophy 101 final. I would have put an added star on the review if I didn't read the last chapter. I'm not saying a final philosophical review is a bad thing, but this seemed rambling and didn't fit the rest of the book; he should have just cut it.

I will say that I don't expect self published books to be perfect, but this book instantly loses a star from it's rating for the total need of an editor. Bad grammer, spelling and just odd sentences that are missing words or have the wrong words.

But at 99 cents, buy it and read it. Then dig out your old NES and fire it up. And if you want, check out my kindle notes for the book. I put a few corrections, further information, and personal reflections.
One big issue has to be addressed before I dive into the review proper either this book wasn't proofread or the editor did a terrible job. I caught an instance where "passed" was used instead of "past" and the use of the word "help" (as in "the Fire Flower was another help) instead of tool or bit of assistance or even lifeline. It gives the book an amateurish feel.

I assume since you're here you were a Nintendo kid like I was in the 80s, or maybe you were older than me, or your little kids had the gray box; who knows. I get the idea of wanting to relive the great memories of excellent games that were challenging and fun to play.

In writing that paragraph I just saved you 99 cents as you now no longer need to get this book. Even if you can get by the egregious errors sprinkled throughout, the book doesn't probe new ground or tell you anything you didn't know. Doug tells us about the various awesome games that one could play on the Nintendo, and tells us quite a lot about them. It's quite a lot of detail that frequently goes into the weeds and doesn't drive the narrative.

Speaking of narrative that's the other big problem ANESthetized is just there. If this was an assigned essay in school it would be a descriptive one, and in that case it would probably rate C minus. It isn't an argumentative one (wherein the author would explain why Nintendo was a much better machine than Sega or Neo Geo), it just lists lots of various video games and what was fun about them.

One of the things I love about the internet is that the barrier to entry of new content is so low. Anyone with access can write a blog post, post a video to Youtube or indeed write a book and sell it on . Lots of that content is great, but the price of that great content is that you also have less awesome content, like ANESthetized. I think with some direction and focus this could have been a decent work and a passable walk down memory lane. As published it is sadly not worth your time or money.
Honestly, this book is little more than a catalog of the NES hardware and games, with occasional bits of memories thrown in as well. I've played the NES. I've played Mario and Zelda and Contra and all the rest. I really didn't need a super basic level explanation of the mechanics of the games, and that is essentially all this book is.

Perhaps the problem is an issue of expectations. I expected to read something more akin to Master of Doom or Leigh Alexander's Breathing Machines. Masters of Doom explores the origins of the id software company, the studio that made Doom, and spoke of the personalities behind the game, the gaming scene at the time, the technological breakthroughs that propelled id software to stardom, etc. In ANESthetized, we don't get any history of the console, and only very brief mentions of the world of gaming at the time with no expounding on all but the basic fact that Atari's popularity had come and gone and that arcades were a thing.
Breathing Machines A Memoir of Computers, takes kind of the opposite approach from Masters of Doom and it delves deep into how the rise of home computing affected the author in deep ways. It explored the concepts of machinery being used to connect humanity from across the globe. It was in ways deeply personal to the author, yet easily understood.
ANESthetized only briefly touches on the author's memories of playing games and which were their favorites. There is mention made to how the choice of an NES affected the author's life, but it is only mentioned (something along the lines of "It affected the rest of my life" and then moving on), not explored or explained in any way.

ANESthetized is a bit of a wasted opportunity, then. I feel like it could have been so much more. Once again, perhaps this is mostly and issue of expectations.

At a price of one dollar I don't necessarily regret purchasing the book, but I am ultimately disappointed with what is.

If you're only briefly familiar with the NES but want to learn more about all its popular games, maybe I could recommend this book. For those of us who know and have played the games, you'll get a lot more out of replaying an old favorite than reading briefly about it here.
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